I haven't posted much here since the early 3D "sketch", but to be honest I haven't had much faith in the project lately... untill now. But now I'm back in action and despite some problems with the model, which I'll share with you in a bit, things have been running smoothly.
But enough chat. Here is the high poly - and still under development - model of Mathrax:



Note that I just slammed these colors on. These are not the final textures or anything.
Also note that this model is not finished. I haven't even started on the hair yet, and he looks a bit flat, so I want to round him out a bit. The body also suffers from this, and I haven't completely decided on the color for the pants and chestpiece.
But here is what you have been waiting for: the problems.
First of all, this is taking ten times longer than I thought it would. I'm starting to feel the pressure, to put it that way. It's like whenever I fix something, it "spawns" another problem. Just delightful.
Second: "Did someone say lowpoly?"
Keeping the model as low poly as possible can be a pain at times. At this point, adding "swiftloops" will be a nono.
Third: "Quads!"
Finding polys with only three vertixes is always fun.
Four: as I said before, the model is way too flat. It needs hotfix.
That's all for now. Update coming soon!
...
ish.