fredag 9. april 2010

Mathy smiling



Well isn't that just adorable.

I made the head slightly wider than before, and altough it might be hard to see on the picture, it really made all the difference.

torsdag 8. april 2010

Where are you, Petter?!

I haven't posted much here since the early 3D "sketch", but to be honest I haven't had much faith in the project lately... untill now. But now I'm back in action and despite some problems with the model, which I'll share with you in a bit, things have been running smoothly.

But enough chat. Here is the high poly - and still under development - model of Mathrax:



Note that I just slammed these colors on. These are not the final textures or anything.

Also note that this model is not finished. I haven't even started on the hair yet, and he looks a bit flat, so I want to round him out a bit. The body also suffers from this, and I haven't completely decided on the color for the pants and chestpiece.

But here is what you have been waiting for: the problems.

First of all, this is taking ten times longer than I thought it would. I'm starting to feel the pressure, to put it that way. It's like whenever I fix something, it "spawns" another problem. Just delightful.

Second: "Did someone say lowpoly?"

Keeping the model as low poly as possible can be a pain at times. At this point, adding "swiftloops" will be a nono.

Third: "Quads!"

Finding polys with only three vertixes is always fun.

Four: as I said before, the model is way too flat. It needs hotfix.


That's all for now. Update coming soon!

...

ish


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